Videogame Design as Art

I was going through some old files this weekend, and I found a journal I kept while designing videogames for Atari in 1982. My journal ends on December 22, 1982. I’ll never read the whole thing, but I scanned the first and last pages, and here’s the final paragraph on the last page:

Though I can’t speak for all of the designers here, I myself approach game design as a very special, almost sacred art. I treat it, in many ways, as any artist would treat his work. The immediacy, plasticity, and interactiveness of the videogame design medium heightens all of these traditional artist feelings beyond what static art can provide.

It’s a little self-important, I have to admit, but I’m blogging this anyway–because even though it all seems so obvious now, back in 1982 no one took interactivity or videogames seriously–they were just toys. (And note that “interactivity” wasn’t even a thing; I called it “interactiveness” because in 1982, there wasn’t a word for it.)

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